3D

3D-Action-Scene-

3D Action Scene

3D Action Scene… Just saying those words out loud kinda makes my brain light up. It conjures up images of epic battles, daring escapes, high-flying stunts, and maybe a few explosions thrown in for good measure. If you’ve ever watched an animated movie with a killer fight sequence, or played a video game where the […]

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CGI-Blur-Effects-

CGI Blur Effects

CGI Blur Effects… sounds a bit technical, right? Like something only fancy movie wizards or game developers worry about. But honestly, if you’ve ever watched a film, played a video game, or even seen a cool commercial, you’ve definitely seen CGI blur in action, probably without even noticing. It’s one of those subtle things that

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CGI-Material-Nodes-

CGI Material Nodes

CGI Material Nodes are where the magic truly happens when you’re trying to make stuff look real, or stylized, or just plain cool in a 3D world. For years, I messed around with 3D software, trying to figure out why my renders looked flat, plasticky, or just… fake. I’d paint a texture, slap it on,

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VFX-Trail-Effects-

VFX Trail Effects

VFX Trail Effects: More Than Just Pretty Sparkles VFX Trail Effects… Yeah, you’ve seen ’em, even if you didn’t call them that. You know, the cool streaks of energy behind a superhero flying through the air? The fiery whoosh following a sword swing in a fantasy game? The wispy magic left behind by a spell?

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CGI-Mist-Effects-

CGI Mist Effects

CGI Mist Effects aren’t just some technical checkbox you tick off in 3D software. They’re like adding soul to a scene, giving it mood, depth, and that sprinkle of realism that makes you lean in and believe what you’re seeing. I’ve spent a good chunk of my career messing around in the digital realm, building

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Blender-Glass-Shader-

Blender Glass Shader

Blender Glass Shader: A Deep Dive into My Journey Blender Glass Shader is one of those things that looks deceptively simple at first glance, right? You drop in a shader, maybe tweak a color, and bam, you should have glass. Except, if you’ve ever tried it seriously, you know it’s rarely that straightforward. Getting truly

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3D-Asset-Workflow-

3D Asset Workflow

3D Asset Workflow: My Journey Through the Digital Forge 3D Asset Workflow. Just hearing those words used to feel a bit heavy, maybe even a little intimidating. When I first dipped my toes into the world of making stuff in 3D, it felt less like a smooth, organized process and more like a messy pile

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VFX-Smoke-Trails-

VFX Smoke Trails

VFX Smoke Trails… they’re everywhere once you start looking, aren’t they? From the puff of smoke behind a rocket blasting off in a sci-fi flick to the wispy trail left by a speeding car in a video game, these trails add so much life and realism (or sometimes, cool fantasy vibe!) to what we see

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Blender-Stylized-Render

Blender Stylized Render

Blender Stylized Render is something I’ve spent a heck of a lot of time messing around with. Like, years. It’s not just about making pretty pictures; it’s about making pictures with *soul*, with a specific vibe or feeling that photorealism just can’t always nail. When you’re working in 3D, especially in Blender, you have this

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Blender-Render-Passes-

Blender Render Passes

Blender Render Passes – Sounds a bit technical, right? Like something you only mess with if you’re aiming for a big Hollywood blockbuster effect? Well, let me tell you, if you’re using Blender and you’re rendering images or animations, getting friendly with render passes is one of the biggest level-ups you can achieve. I’ve been

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