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The Art of 3D Direction

The Art of 3D Direction… yeah, that sounds pretty fancy, right? Like something you’d see framed in a gallery. But honestly, it’s less about wearing a beret and more about putting puzzle pieces together, except the pieces are made of pixels and polygons, and the final picture moves and tells a story. If you’re picturing someone yelling “Action!” into a digital void, you’re only getting a tiny piece of it. It’s deeper than that, way more thoughtful. It’s about having a vision in your head – a world, a character, a moment – and then figuring out how to make other incredibly talented folks see that same thing, and then build it together in a digital space. It’s kind of like being the conductor of an orchestra, but instead of trumpets and violins, you’re working with textures, lighting, animation, and camera angles. Every single decision you make, from the tilt of a character’s head to the color of the sky in the background, plays a part in the final vibe, the feeling, the story you’re trying to share.

For years, I’ve been messing around in this digital playground, helping bring ideas to life that start as scribbles on a napkin or just a thought buzzing in someone’s head. It’s a wild ride, full of creative highs and technical headaches, but man, when it clicks, when that final image or animation pops just right, there’s nothing quite like it. It’s seeing that vision, that spark, finally living and breathing on a screen. That’s the magic sauce of The Art of 3D Direction.

What Exactly IS 3D Direction, Anyway?

Okay, let’s break it down without getting lost in complicated words. Think of it like directing a movie, but everything is built inside a computer. You’re not telling actors where to stand in a real room; you’re telling digital artists how to build the room, where to place the digital actors, how they should move, what the light looks like, and where the camera goes. It’s about guiding the creative process from start to finish in a three-dimensional digital space.

It starts way before anyone even touches a 3D modeling program. It begins with understanding the core idea, the story, the message. What feeling do we want to evoke? What’s the mood? Is it supposed to be dark and mysterious, or bright and hopeful? Is it fast-paced and exciting, or slow and emotional? The answers to these questions are the foundation for The Art of 3D Direction.

Once you know the ‘what’ and the ‘why,’ you start thinking about the ‘how.’ How do we visually represent this? What style fits? Should it look super realistic, like a photograph, or more stylized, like a painting or a cartoon? These big-picture decisions set the stage for the whole team. And then you dive into the details. A huge part of The Art of 3D Direction is making sure all those details, built by different artists, come together seamlessly to support that initial vision. It’s like making sure every instrument in the orchestra is playing the same song, in the right key, at the right time, to create harmony, not just noise.

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It Starts with the Story

Everything, and I mean *everything*, in 3D direction flows from the story. Whether you’re working on a short film, a video game cutscene, an architectural visualization, or even a product render that needs to evoke a certain feeling, there’s a narrative there. Maybe it’s the story of a product solving a problem, or the story of a building standing tall and welcoming, or the story of a character facing a challenge. My first question is always, “What’s the core story we’re telling?” If you don’t nail this down, all the cool 3D models and fancy effects in the world won’t connect with anyone. The visuals need to support the narrative, amplify it, make it believable or exciting or emotional. The Art of 3D Direction is fundamentally about visual storytelling in three dimensions.

Building the World

Once the story is clear, you start thinking about where it takes place. The environment is a massive character itself. Is it a cramped, dusty attic that feels suffocating? Or a vast, open desert that feels lonely and endless? As a 3D director, you’re guiding the artists who build these places, piece by piece. You think about the scale – how big do things feel? Is a hallway long and echoing, or short and claustrophobic? You consider the details – are there cobwebs in the corners? Is the paint peeling? What kind of plants grow here? Every little decision about the environment adds to the mood and tells you more about the story and the characters who inhabit it. Getting the environment right is a key part of The Art of 3D Direction.

Character Magic

Bringing a digital character to life is one of the most rewarding parts. It’s not just about making a cool model. It’s about giving them personality, making them feel real, even if they look nothing like a human. This involves guiding the character modelers, yes, but also the riggers (who build the digital skeleton so they can move) and especially the animators. As the director, you’re focused on their performance. How do they stand? What’s their posture like when they’re sad versus happy? How do their eyes move? What subtle expressions cross their face? A slight raise of an eyebrow can say more than a page of dialogue. Directing performance in 3D is about understanding how emotion and intention translate into digital movement and pose. It’s a delicate dance of art and technology.

Camera Power

This is where you really start shaping how the audience *sees* the world you’ve built. The camera in 3D is your eye, and how you use it changes everything. Think about a low angle looking up at a character – suddenly they feel powerful, maybe even threatening. Now imagine a high angle looking down – they feel small, vulnerable. That’s camera power in action. You decide how wide the shot is (showing the whole scene) or how tight it is (focusing on a character’s face to see their emotion). You decide if the camera moves smoothly, following the action, or if it’s handheld and shaky, making things feel chaotic and immediate. You choose the lens – does a wide-angle distort the edges and make things feel vast or weird? Does a telephoto lens flatten the perspective and make things feel compressed? The decisions around camera placement, movement, and lens choice are fundamental tools in The Art of 3D Direction. You’re not just showing the audience the scene; you’re *guiding* their eyes and influencing how they *feel* about what they’re seeing. This is where you collaborate closely with the layout and camera artists, explaining the narrative goal of each shot. Why are we here? What do we need the audience to understand or feel in this moment? The pacing of the cuts between shots is also crucial – quick cuts can build tension, while long takes can feel contemplative or tense in a different way. It’s all part of the rhythm and flow of the visual story. Mastering the digital camera is one of the absolute core skills in The Art of 3D Direction because it dictates how everything else you’ve created is perceived by the viewer. You might have built the most amazing character and world, but if the camera work is weak, the impact will be lost. It’s about finding the most compelling way to present the story through the lens, making sure every frame serves a purpose and pushes the narrative or feeling forward. It’s a constant process of looking at the scene through that virtual lens and asking, “Is this telling the story the best way it can? Is it drawing the viewer’s eye to the right place? Is it making them *feel* what I want them to feel?” Sometimes a tiny adjustment in camera height or angle makes a world of difference. Other times, a complex camera move is needed to reveal information or build energy. It’s a balance between technical knowledge and pure creative instinct, all filtered through the lens of supporting The Art of 3D Direction and the overall vision. You spend hours reviewing shots, giving feedback like “Let’s push in tighter here to feel their anxiety” or “Can we widen this out to show the isolation of the environment?” It’s a dialogue with your team, all working towards that perfect shot that captures the essence of the moment. And it’s not just about making pretty pictures; it’s about making meaningful pictures that serve the story. That’s the real power of camera direction in 3D.

The Art of 3D Direction

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Lighting the Scene

Light is everything in visual art, and especially in 3D. It sets the mood more than almost anything else. Bright, warm light can feel inviting and happy. Dark, shadowy light can feel spooky or mysterious. A single spotlight on a character can make them feel isolated or important. You work with lighting artists to shape the mood and direct the viewer’s eye. Where is the light coming from? Is it harsh or soft? What color is it? How does it interact with the surfaces in the scene? Getting the lighting right is critical for making your 3D world look believable (or deliberately *un*believable, depending on the style) and for telling the story visually. It’s another layer of The Art of 3D Direction.

Color Choices

Color is another super powerful tool in The Art of 3D Direction toolbox. Just like lighting, color affects mood and can even have symbolic meaning. A scene dominated by cool blues and greens might feel calm or sad, while one full of warm reds and oranges feels energetic or dangerous. You develop a color palette for your project that supports the story and the mood. You think about how colors interact, how they guide the eye, and how they stay consistent throughout the whole piece (unless you deliberately break consistency for effect). The color choices in everything, from the environment to the character’s clothes to the props, all contribute to the overall visual language you’re creating. It’s a big part of making the 3D world feel cohesive and intentional.

The Little Things (Props & Details)

Sometimes the smallest things make the biggest difference. A messy desk tells you something about a character. A crack in a wall tells you something about the history of a place. These little details, the props and environmental storytelling elements, are vital for making the 3D world feel lived-in and real. As the director, you point out where these details are needed and what they should communicate. Should there be dust motes floating in the air? Is that cup on the table half-empty or full? Is there a forgotten toy on the floor? These small additions, often handled by prop artists or environment artists, add layers of realism and story that elevate the whole piece. It’s focusing on these tiny elements that contributes significantly to The Art of 3D Direction.

Movement and Rhythm

In animation, it’s not just about *what* moves, but *how* it moves and *when*. This is where the animators really shine, and the director guides their performance. Is a character’s movement heavy and slow, showing they are tired or sad? Or is it light and quick, showing energy or nervousness? Beyond character animation, there’s the movement of the camera, the speed of the cuts, the pacing of the overall scene. Does the scene build slowly to a tense moment, or is it a rapid-fire sequence of actions? Directing the movement and rhythm is like setting the tempo and dynamics in music. It dictates the energy and flow of the entire piece and keeps the audience engaged. Pacing is a subtle but incredibly powerful element in The Art of 3D Direction.

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Working with the Crew

Nobody makes awesome 3D stuff alone. It’s always a team effort. As the director, you’re the bridge between the big vision and the artists who are bringing it to life. This means communicating clearly, giving feedback that’s helpful and encouraging, and fostering a collaborative environment. You need to explain *why* a change is needed, not just *what* the change is. “Can you make his movement a bit heavier here? I want the audience to feel how exhausted he is,” is much more helpful than just “Make him move differently.” Building trust and respect with your team is just as important as understanding the 3D software. The people part of The Art of 3D Direction is honestly huge.

Facing Challenges

Oh boy, challenges. They come with the territory. Sometimes the software crashes and you lose half a day’s work (save often, people!). Sometimes a creative idea just isn’t translating well into 3D. Sometimes you hit a technical roadblock that nobody knows how to fix right away. And deadlines? They are always looming! As the director, you need to be a problem-solver. You need to stay calm under pressure, help your team work through difficulties, and sometimes make tough calls – maybe an awesome idea has to be simplified because it’s taking too long or costing too much. Navigating these obstacles is a constant part of The Art of 3D Direction. It’s not always glamorous; sometimes it’s just gritty determination.

The Iteration Dance

Nothing is perfect on the first try. Or the second. Or sometimes even the tenth! 3D production is all about iteration – creating something, looking at it, getting feedback, making changes, and repeating the process. As the director, you’re guiding this dance. You look at work in progress, whether it’s a character model, a scene layout, or an animation test, and provide feedback based on the overall vision. You might ask for changes to lighting, adjustments to timing, tweaks to a character’s pose. This feedback loop is crucial for refining the piece and getting it closer and closer to the final desired result. It requires patience, a critical eye, and the ability to articulate exactly what needs to change and why. It’s a core skill in The Art of 3D Direction.

Why The Art of 3D Direction Matters

So why bother with all this? Why not just let the artists do their thing? Because The Art of 3D Direction is what takes a collection of cool 3D assets and turns it into a cohesive, compelling experience. It’s the unified vision that makes everything work together. Without strong direction, you might end up with beautiful models, stunning lighting, and smooth animation, but if they don’t serve a single purpose, if they don’t tell the same story, the final piece will feel disjointed and won’t resonate with the audience. It’s the director’s job to be the glue, the guiding star, ensuring that every element contributes to the overall goal. That’s why The Art of 3D Direction is so powerful.

My Journey into The Art of 3D Direction

I didn’t start out thinking, “Yep, I’m going to be a 3D Director!” Like many folks in this field, I probably started just messing around with some software, probably making shiny balls or simple rooms. I was fascinated by the idea of building worlds inside the computer. I spent years just learning the tools – how to model, how to texture, how to light, how to animate. I worked on projects where I was just one cog in a bigger machine, getting direction from others. And slowly, over time, I started to see the bigger picture. I began to understand *why* the director was asking for certain things. I saw how seemingly small notes connected to the overall feeling of the piece. I started having my own ideas about how a scene should look or feel to make the story better. I realized that knowing the technical stuff was important, but understanding storytelling, composition, light, and how to communicate a vision was what really mattered. I took on small projects where I had more control, learning by doing, making mistakes, and trying again. Each project was a lesson. I learned that sometimes the most technically perfect render isn’t the best one for the story. I learned that you have to be flexible, ready to throw out an idea you love if it’s not serving the project. I learned that listening to your team is just as important as telling them your ideas; they often have brilliant solutions you hadn’t thought of. My path into The Art of 3D Direction was less a straight line and more a winding road of experimentation, collaboration, and constantly trying to improve my understanding of both the art and the craft. It’s a continuous learning process, honestly. Every new project brings unique challenges and opportunities to grow, forcing you to think differently and adapt your approach to The Art of 3D Direction. It’s a journey driven by curiosity and a deep love for visual storytelling.

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Specific Examples (From the Trenches)

Let me give you a little taste of what this actually looks like day-to-day. I remember one project where we had a scene of a character looking out a window, feeling lonely. The first pass from the lighting artist was technically correct – everything was visible, the shadows were fine. But it felt… flat. It didn’t *feel* lonely. So, using The Art of 3D Direction principles, we talked about it. We decided to shift the time of day in the virtual world to late afternoon. We introduced some harsh, low-angle light coming through the window, creating long, dramatic shadows across the room. We reduced the ambient light everywhere else, pushing the corners of the room into near darkness. We added a subtle layer of virtual dust motes catching the light near the window pane. We adjusted the camera angle slightly to emphasize the empty space in the room around the character. The character’s pose was tweaked by the animator to be slightly hunched, with their gaze directed downwards. Individually, these were small changes, maybe a slider moved here, a light adjusted there, a few keyframes changed. But together, guided by the intention (“make it feel lonely”), these decisions transformed the scene. It went from just a picture of a character by a window to a powerful visual statement about isolation. That’s The Art of 3D Direction in action – taking a feeling or a story beat and translating it into specific, actionable visual instructions for the team.

Another time, we had a sequence that was supposed to be really fast-paced and exciting, like an escape scene. The initial animation and camera work were fine, but it felt… slow. The rhythm was off. Applying The Art of 3D Direction concepts, we looked at the timing. We shortened the cuts between shots dramatically. We introduced more dynamic camera movement – slightly shaky handheld feels, quick pans, and tilts that anticipated the action. We sped up some of the character’s movements and added follow-through and overlap to make them feel more fluid and fast. We adjusted the lighting to have harsher highlights and deeper shadows, increasing contrast and visual energy. We even added subtle environmental effects like gusts of wind or falling debris that matched the speed. Again, it was a combination of tweaks across multiple disciplines – animation, camera, lighting, effects – all working together under the direction to achieve that feeling of speed and excitement. These examples highlight how The Art of 3D Direction is less about doing one thing perfectly and more about orchestrating many different elements to serve a single creative goal. It’s about having that clear picture in your mind and then effectively guiding your team to paint it digitally.

Thinking Beyond the Pixels

Ultimately, The Art of 3D Direction isn’t just about making cool stuff on a screen. It’s about connecting with an audience. It’s about making them feel something, understand something, or see something in a new way. You’re not just arranging pixels; you’re crafting an experience. Does the piece evoke wonder? Fear? Joy? Does it make them think? The technical stuff is the craft, the toolset. The direction is the art – the intention, the emotion, the communication. Thinking about the final impact on the viewer is always at the forefront of good 3D direction.

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Keeping Up with the Tech (but staying focused on Art)

The world of 3D software and technology changes blindingly fast. New tools, new renderers, new workflows pop up all the time. It’s easy to get caught up in chasing the latest shiny thing. And yes, as a 3D director, you need to have a solid understanding of the tech – you need to know what’s possible and what’s not, what will take forever and what can be done efficiently. You need to understand the pipeline, the steps involved in creating the final image or animation. But it’s crucial not to let the technology *drive* the creative decisions. The tech should serve the art, not the other way around. Just because you *can* do a super fancy effect doesn’t mean you *should*. Does it serve the story? Does it fit the mood? Does it enhance The Art of 3D Direction you’re aiming for? Staying grounded in the artistic principles – composition, color, light, storytelling – is way more important than knowing every button in every piece of software. The tools will change, but the principles of good visual storytelling remain constant.

Finding Your Style in The Art of 3D Direction

Just like painters or filmmakers, 3D directors often develop their own unique style over time. Maybe you have a preference for dramatic lighting, or a knack for directing subtle character performances, or a love for building incredibly detailed worlds. This style isn’t something you necessarily chase; it emerges from the kinds of projects you work on, the artistic influences you have, and the way you naturally approach creative problems. Recognizing and developing your own voice within The Art of 3D Direction allows you to bring a unique perspective to projects and can help you attract the kinds of jobs that resonate with you most. It’s about figuring out what kind of visual stories you tell best and how you tell them differently from everyone else.

Tips for Aspiring 3D Directors

If reading this makes you think, “Hey, that sounds like something I’d want to do!” here are a few things I’ve learned:

  • Learn the Fundamentals: Don’t just learn software. Learn photography, filmmaking, painting, storytelling, composition, color theory, lighting. These artistic principles are universal and apply directly to 3D.
  • Understand the Pipeline: Learn how 3D stuff is actually made, step by step, from modeling to final render. You don’t need to be an expert in every single part, but knowing how it works helps you direct the different artists effectively.
  • Develop Your Eye: Look at movies, games, art, photography. Analyze why certain shots or images work. What is the lighting doing? What about the camera angle? Why did they choose those colors? Train yourself to see the *why* behind the visuals.
  • Practice Communication: Being able to clearly explain your ideas and give constructive feedback is absolutely vital. This is probably one of the most important, and often overlooked, skills in The Art of 3D Direction.
  • Start Small: You won’t direct a major animated film on your first try. Start with small personal projects, collaborate with others, and build your skills and your portfolio.
  • Be Patient and Persistent: This field takes time and effort. There will be setbacks. Learn from them and keep going. The rewards are worth it!

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The Future of The Art of 3D Direction

It feels like we’re just scratching the surface of what’s possible with 3D. Technologies like real-time rendering (making images appear instantly, like in games, but now for film production) are changing workflows. AI tools are starting to assist with parts of the process. Virtual production, where directors can see their digital worlds live on a stage while actors perform in front of green screens, is becoming more common. All of this new tech is exciting, but it just reinforces the need for strong direction. The tools get faster and more powerful, but the need for a creative vision, for someone to guide the artistic choices and tell a compelling story, remains. The Art of 3D Direction isn’t going anywhere; it’s just finding new and incredible ways to express itself.

The Art of 3D Direction

Wrapping Up

So, what is The Art of 3D Direction? It’s a blend of technical know-how, artistic vision, storytelling prowess, and strong leadership. It’s about translating ideas and emotions into tangible, visual experiences that live in a digital space. It’s challenging, constantly evolving, and incredibly rewarding. It’s about having that picture in your head and working with a team to make it real, pixel by pixel, frame by frame. It’s about making sure that everything the audience sees and feels serves the story you set out to tell. It’s a wild, creative journey, and honestly, I wouldn’t trade it for anything.

It’s a never-ending process of learning, experimenting, and collaborating. Every project brings new challenges and new opportunities to push the boundaries of what’s possible. Whether you’re directing a massive animated feature, a short explainer video, or a virtual reality experience, the core principles of The Art of 3D Direction remain the same: tell a good story visually, evoke emotion, and create a compelling experience for the viewer. The tools might change, but the heart of it – the art of guiding that creative vision – stays constant. It’s about being the person who can see the finished puzzle before all the pieces are even made and then helping everyone else put those pieces together perfectly.

The Art of 3D Direction is truly a unique blend of creativity and technical skill, requiring a director to wear many hats and constantly learn and adapt. It’s a field that’s only going to grow in importance as 3D visuals become more common in everything from entertainment to education to marketing. Being able to effectively guide the creation of these visuals is a valuable skill, one that combines the precision of engineering with the expressiveness of painting. It’s about understanding how light falls, how color affects mood, how movement tells a story, and how to bring all of that together in a digital space to create something truly impactful. It’s a challenging but incredibly rewarding path for anyone passionate about visual storytelling and digital art. The demand for skilled professionals in The Art of 3D Direction is only increasing as the technology becomes more accessible and powerful. This means more opportunities to tell diverse stories and create stunning visuals across various industries. It’s a field that requires not only technical expertise in 3D software and pipelines but also a deep understanding of traditional art principles and the ability to effectively communicate and lead a creative team. The balance between the technical and the artistic is what makes The Art of 3D Direction so fascinating. You need to understand the limitations and capabilities of the software and hardware, but you also need to have a strong sense of composition, color theory, and narrative structure. Without the artistic vision, the technical execution, no matter how flawless, will fall flat. Conversely, without understanding the technical process, the artistic vision may be impossible to achieve. This duality is at the heart of successful 3D direction. It’s about being able to speak the language of both artists and technicians, translating creative goals into technical tasks and ensuring that the technical output aligns with the artistic intent. The collaborative nature of 3D production means that The Art of 3D Direction is also very much about people. It’s about building relationships with your team, inspiring them, and empowering them to do their best work. A great 3D director isn’t just someone who knows how to make pretty pictures; they are someone who knows how to bring out the best in the people they work with, fostering an environment where creativity can thrive. It’s a leadership role that requires empathy, patience, and the ability to clearly articulate a shared goal. The challenges in 3D direction are constant, from technical glitches and software bugs to creative disagreements and tight deadlines. But overcoming these challenges together as a team is part of the process and often leads to innovative solutions and stronger creative outcomes. It’s a dynamic field that keeps you on your toes, always learning and adapting. The feeling of seeing a complex scene finally come together, after countless hours of work from different artists, all guided by your direction, is incredibly satisfying. It’s a testament to the power of collaboration and the successful application of The Art of 3D Direction. Looking back at my own journey, I realize it’s been less about mastering a single skill and more about developing a holistic understanding of the entire creative process and learning how to guide it effectively. It’s a journey that requires passion, dedication, and a willingness to constantly learn and grow. The Art of 3D Direction is a challenging path, but for those who love visual storytelling and the magic of bringing digital worlds to life, it’s one of the most rewarding careers imaginable. It’s about leaving your mark on the screen, creating experiences that can move, entertain, and inspire audiences around the world. And that, I believe, is pretty cool.

It’s the attention to detail, the understanding of subtle cues, and the ability to foresee how different elements will interact that distinguishes masterful 3D direction. It’s not just about telling people what to make; it’s about showing them the feeling, the purpose, the narrative beat behind each request. When directing character animation, for instance, it’s not enough to say “make him walk.” You need to specify *how* he walks: is he confident, slouched and tired, bouncing with energy? Does he drag his feet? Does he swing his arms widely? These details, guided by the director’s understanding of the character and the moment, are what make a digital puppet feel alive. Similarly, in lighting, the director thinks about the source of the light not just technically (where the virtual light is placed) but narratively (why is there light here? Is it motivated by something in the scene, or is it purely artificial to create a mood? Is it soft moonlight suggesting romance, or harsh interrogation-style light creating tension?). These decisions, seemingly small on their own, add up to create the emotional and narrative impact of the final image. The Art of 3D Direction involves juggling all these elements simultaneously, ensuring they all contribute to the same goal. It requires a blend of left-brain organization and right-brain creativity. You need to think logically about production pipelines, file formats, and render times, while also thinking creatively about composition, color harmony, and emotional resonance. It’s a constant back-and-forth between the technical and the artistic. And through it all, communication remains key. Whether you’re explaining complex creative ideas to a technical artist or discussing technical limitations with a creative lead, clear and effective communication is the grease that keeps the whole machine running smoothly. It’s about building a shared language and a shared understanding of the project goals. The challenges are real – tight budgets, impossible deadlines, unexpected technical glitches that can derail progress for days. But navigating these challenges collaboratively, finding creative workarounds, and keeping the team motivated is part of the director’s job. It’s about being resourceful and resilient. And when you finally see the finished piece, knowing all the effort, the collaboration, the problem-solving, and the careful artistic decisions that went into it, there’s a profound sense of accomplishment. That’s the power and the satisfaction of practicing The Art of 3D Direction. It’s about bringing imagination to life in the most dynamic and visually stunning ways possible, creating experiences that captivate and resonate with audiences in the digital realm. The journey is complex, demanding, but ultimately, incredibly fulfilling for anyone passionate about the intersection of art and technology.

Conclusion

So that’s a little peek into my world and what goes into The Art of 3D Direction. It’s more than just software; it’s about seeing the big picture and the tiny details, understanding story, and guiding a team to create something amazing together. It’s a challenging but incredibly rewarding journey.

Want to see some results of applying The Art of 3D Direction or learn more about the kind of work I do? Check out these links:

www.Alasali3D.com

www.Alasali3D/The Art of 3D Direction.com

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